From yehster@athena.mit.edu Sun Jul 30 13:17:33 EDT 1995
Article: 45 of alt.games.mechwarrior2
Path: caen!spool.mu.edu!bloom-beacon.mit.edu!senator-bedfellow.mit.edu!yehster
From: yehster@athena.mit.edu (Kevin H Yeh)
Newsgroups: git.test,alt.games.mechwarrior2
Subject: Re: Custom Input Questions...Help from Activision Maybe?
Date: 29 Jul 1995 22:49:29 GMT
Organization: Massachussetts Institute of Technology
Lines: 18
Message-ID: <3vedtp$7j1@senator-bedfellow.MIT.EDU>
References: <3v8c9s$8jl@senator-bedfellow.MIT.EDU> <3vacpi$k2j@nnrp2.primenet.com> <3ve6e5$p5l@rom.oit.gatech.edu>
NNTP-Posting-Host: yakko.mit.edu
Status: RO

I agree that reading whether the stick is left or and interpreting
that as a desired change in torso position is much better than the
current method of reading the exact coordinates...  I have yet to read
a post of ANYONE who prefers this new method to the a more traditional
way. The direct coordinate system is NOT forgiving at all... I went
out and got a Thrustmaster ACM and my crosshairs still jitter when I'm
zoomed all the way in.  I've got an TM FCS so it's not because I have
a cheap joystick either...  Can we PLEASE have a patch to change the
way the torso twists on the Joystick.  People prefer the Keyboard and
Mouse because they move the torso further left when you hit left, NOT by
reading an absolute position. 

Also, there is a bug with zooming in...  If I am right next to a wall
and zoom to maximum magnification, I can see and shoot through
walls...

Kevin Yeh
yehster@mit.edu


