From yehster@athena.mit.edu Sun Jul 30 13:17:33 EDT 1995 Article: 45 of alt.games.mechwarrior2 Path: caen!spool.mu.edu!bloom-beacon.mit.edu!senator-bedfellow.mit.edu!yehster From: yehster@athena.mit.edu (Kevin H Yeh) Newsgroups: git.test,alt.games.mechwarrior2 Subject: Re: Custom Input Questions...Help from Activision Maybe? Date: 29 Jul 1995 22:49:29 GMT Organization: Massachussetts Institute of Technology Lines: 18 Message-ID: <3vedtp$7j1@senator-bedfellow.MIT.EDU> References: <3v8c9s$8jl@senator-bedfellow.MIT.EDU> <3vacpi$k2j@nnrp2.primenet.com> <3ve6e5$p5l@rom.oit.gatech.edu> NNTP-Posting-Host: yakko.mit.edu Status: RO I agree that reading whether the stick is left or and interpreting that as a desired change in torso position is much better than the current method of reading the exact coordinates... I have yet to read a post of ANYONE who prefers this new method to the a more traditional way. The direct coordinate system is NOT forgiving at all... I went out and got a Thrustmaster ACM and my crosshairs still jitter when I'm zoomed all the way in. I've got an TM FCS so it's not because I have a cheap joystick either... Can we PLEASE have a patch to change the way the torso twists on the Joystick. People prefer the Keyboard and Mouse because they move the torso further left when you hit left, NOT by reading an absolute position. Also, there is a bug with zooming in... If I am right next to a wall and zoom to maximum magnification, I can see and shoot through walls... Kevin Yeh yehster@mit.edu