From willday@rom.oit.gatech.edu Wed Oct  9 10:46:47 EDT 1996
Article: 187017 of comp.sys.ibm.pc.games.action
Path: prism!not-for-mail
From: willday@rom.oit.gatech.edu (Will Day)
Newsgroups: alt.games.mechwarrior2,comp.sys.ibm.pc.games.action,rec.games.mecha
Subject: Re: Activision sucks! [was: ...MW2's Mechlab in Mercs]
Date: 9 Oct 1996 01:20:06 -0400
Organization: Georgia Institute of Technology, OIT Tech Support
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Message-ID: <53fcm6$1up@rom.oit.gatech.edu>
References: <324CA3DA.2DF8@alumni.caltech.edu> <gih3ezxqvg0.fsf@bmtlh653.nortel.ca> <32532C23.4220@activision.com> <gih20ffrj8i.fsf_-_@bmtlh653.nortel.ca>
Reply-To: willday@rom.oit.gatech.edu (Will Day)
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>Tim Morten <tmorten@activision.com> writes:
>> Doug Gould wrote:

A short time ago, at a computer terminal far, far, away, Doug Gould wrote:
>O.K.  Speak up ye who like the current implementation of
>joystick/turret control!  I havn't heard *one* person say they like
>it.  The most positive thing that I have heard is that people don't
>mind, 'cause the mouse control is so much better.  The fact is, that
>the mouse works O.K. but the Joystick could be much better.

As I wrote previously, I would, in fact, argue that virtually EVERYONE
dislikes the forced-centering.

Some _realize_ what the problem is, perhaps after playing similar games
that do _not_ force-center, such as VWE Btech or Earthsiege.  I've played
these, and even then it took me a few games to figure out what was
bothering me about the game controls.

Most players, though, notice only that joystick targeting is very
difficult.  How many times have you heard someone say, "I don't use the
joystick." or "I use the mouse for for targeting.  It's much more
precise."  IS THERE REALLY ANY WONDER WHY???

Just try and find a Mech2 or Merc player that admits to preferring the 
joystick for targeting.  Virtually no one does - it's too hard - because 
of the forced-centering!!

Doesn't that make it clear enough?!  I'd have thought so, myself.

>Myself and many others use USENET as a means of determining what we
>will or will not purchase.  I find that gaming newsgroups provide a
>much better insight to the quality and playability of games than paper
>reviews.  I'm sure CGW and CGR will come out with favorable reviews,
>exalting the pretty pictures, but honestly that's not what I'm
>interested in.  I'm interested in a game that is fun and easy to use.
>I game that will grab my interest and hold it for a few weeks or
>months.

I've also been bothered by the less-than-critical and shallow reviews I
read in many magazines.  I've come to rely more and more on comments,
criticisms, and reviews by fellow gamers on Usenet.  I also try and do
my share of comments and reviews, as well.

>From reading this group I have discovered.
>
>1. The graphics are greatly improved.
>2. Mercs is buggy
>3. You ruined the mech lab
>4. You haven't bothered to fix the joystick thing that I was waiting for.
>5. The AI can shoot better, but still has some serious problems.
>6. Salvage wasn't implemented as well as in MW1
>
>So why should I buy this game?  One who has a P166 and is impressed by
>pretty pictures, seems to be the only person I can think of who would
>enjoy it, and this doesn't describe me.

Hmm, that's me with the 166, and you should probably add "is a diehard
BattleTech fan who wouldn't dare _not_ to buy the game, but will make
sure to let his criticisms be heard if it doesn't measure up."

>Old Quote from the MW2 Faq, part 2.
>%  From: "Tim Morten" <tmorten@activision.com>
>%  Date: 3 Aug 1995 22:59:12 -0800
>%
>%   We are now actively looking at making the centering optional
>%   based on yours and others suggestions.
>%
>%   It pains me to hear frustrated users <G>.

You might also notice that this matches the current responses in
reference to salvage and forced-retirement.  Based on the past results, 
then, I can't reasonably expect a much different outcome this time
around, despite the hopefulness of Tim's and Jack's posts.  As I've
said, though, I never mind being proved wrong.  I guess we'll see.

>Activision may be satisfied to cater to a growing market of clueless
>new Pentium owners who are impressed by flashy graphics at the expense
>of gameplay.  If so, I highly recommend that Activision move into the
>"Interactive Movie" genre, but traditionally the sim market has been
>composed of mature serious gamers who demand quality products.  If
>Activision can't satisfy us, then I'm not interested in buying their
>products.

Overall, I've noticed several disappointing aspects of Mech2 and Mercs'
development, that seem to indicate focus more on "appearance", 
"shallowness", and appeal to "arcade" or "simple-minded" gamers, rather 
than on "quality", "depth", and appeal to "thinking" or "experienced" 
gamers.  Let's make a list:

	- the keyboard configuration: you can't configure all the
	  functions, nor select all the keys.  We're just supposed to
	  accept the designer's selections.

	- the joystick control: the forced-centering is _very_ arcadish,
	  and wouldn't be acceptable to any semi-serious simulation
	  fan, nor in particular fans experienced with any other robot-sim 
	  on the market.  Every single one I've played has incremental 
	  joystick control on the torso: VWE BattleTech centers, EarthSiege I
	  (haven't tried II), Kesmai's MPBT Solaris, and most recently
	  Interplay/Bioware's Shattered Steel.  Presumably, the argument
	  is that the forced-centering makes it "easier" to deal with for 
	  beginners, but not only does that support my contention, but I
	  would argue against the truth of the statement as well.

	- the background story: Presumably we wouldn't think enough to
	  notice that Mech2's mission debriefings don't correspond to our 
	  mission outcome, and that they're unbelievably _identical_ for 
	  both sides of the conflict.

	- the salvage system: It _appears_ to have salvage, but either
	  we're not expected to think enough to notice that our actions
	  have no effect, or we're just supposed to accept the simplistic 
	  design and blindly follow the designer's pre-determined outcome.

	- the forced-retirement: Not only does this conflict with anyone 
	  having experienced the freedom of endless play with Mechwarrior 1, 
	  but it also flies in the face of those who have played almost
	  _any_ kind of serious simulation, where you have never-ending
	  opportunity to gain and accumulate rank, points, medals, and 
	  improve your skills while having something to _show_ for your
	  accomplishments.

	- lastly, the focus on improving the appearance of the graphics 
	  engine, which is usually the only thing that matters to arcade 
	  players that look only at the shallow features of a game, instead 
	  of developing the gameplay, depth, control, and freedom that
	  the thinking gamer so desires.

Now, it may be that it was not, in fact, the goal or design of
Activision for Mech2 to be arcadish or simple, but through their
choices that's the way the final product appears to me, at least in
these particular aspects.

The actual sim engine, as I've posted before, is actually very
impressive, and quite well done.  However, it seems as if Activision were
relying on this facet, almost entirely, to sell their game and attract
customers.  I just don't think it's sufficient to have a beautiful
engine, without a deep game to support it.

===
Will Day <willday@rom.oit.gatech.edu>    ####################################
http://rom.oit.gatech.edu/~willday/      #  Unofficial MW2 Mercenaries FAQ  #
 ..brought to you by Comstar Newsnet..   # http://rom.oit.gatech.edu/mercs/ #
  "All the Fighting, All the Time"       ####################################

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