From willday@rom.oit.gatech.edu Sat Sep 28 01:50:30 EDT 1996
Article: 73817 of rec.games.mecha
Path: prism!not-for-mail
From: willday@rom.oit.gatech.edu (Will Day)
Newsgroups: rec.games.mecha,alt.games.mechwarrior2
Subject: Re: MW2: Mercenaries joystick ponderings...
Date: 28 Sep 1996 01:50:21 -0400
Organization: Georgia Institute of Technology, OIT Tech Support
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A short time ago, at a computer terminal far, far, away, Russell A Howard wrote:
>  Just picked up MW2:Mercs yesterday and am having a blast with it.
>There is one thing I wish Activision would add as a customization
>option for controllers that I've been wanting since the origional
>MW2.  I wish we could select whether the targeting cursor mirrored the
>joystick's y axis position exactly (which the game currently does) or if
>it stayed at the same position vertically when the joystick was
>centered...  
[...]
>I find it extremely
>difficult to aim at a target above or below the center position of
>my joystick because with turning etc, I have a hard time keeping the
>vertical position steady. 

Yes, I can't stand the forced-centering either.  IMHO, this
forced-centering is unnatural and unrealistic. In almost every other 
simulation-style game on the market, be it jet or helicoptor or whatnot, 
the vehicle doesn't immediately re-center or level-off when you let up 
on the stick.  Usually, this is left to the "arcade" mode of the 
simulation, or in completely separate "arcade-style" products.  In Mech2
and Mercs, it gives the game a distinct and unfortunate arcade feel as 
well, in addition to making precise targetting unnecessarily painful.

I've made NUMEROUS posts on the subject, as well, dating from back when
Mechwarrior II first came out, and conversed on the topic with Tim
Morten.  I never received a very hopeful answer, though, to the
possibility of making the forced-centering optional.  Tim said they might
look at it after GBL came out, but I guess that never made it very far
with the programmers.  I'm very disappointed it didn't receive more
attention, especially considering mine and many other gamer's requests
for the option.

Actually, I would argue that virtually EVERYONE dislikes the
forced-centering.  

Some _realize_ what the problem is, perhaps after playing similar games 
that do _not_ force-center, such as VWE Btech or Earthsiege.  I've played 
these, and even then it took me a few games to figure out what was 
bothering me about the game controls.

Most players, though, notice only that joystick targetting is very
difficult.  How many times have you heard someone say, "I don't use the
joystick." or "I use the mouse for for targetting.  It's much more 
precise."  IS THERE REALLY ANY WONDER WHY???  

Just try and find a Mech2 or Merc player that admits to using the joystick 
for targetting.  Virtually no one does - it's too hard - because of the 
forced-centering!!

DUH?!

*sigh*  Pardon the rant; this is a rather sore spot for me.  

P.S. How do I get around it?  Well, I'm too stubborn and proud to replace 
my $200 Thrustmaster with a $30 mouse and lose 20+ keys of control.
Instead, I mapped one of the thrustmaster's hats to the keyboard keys
for torso movement/targetting.  I still end up wasting an entire axis on
my joystick, though.  That is, joystick vertical is mapped to NOTHING,
as otherwise it would be constantly re-centering my carefully acquired
torso targetting.

It's a real shame, that.

===
Will Day       <PGP mail preferred>           *  *  *  *  *  *  *  *  *  *  *
willday@rom.oit.gatech.edu                      HARRY BROWNE FOR PRESIDENT
http://rom.oit.gatech.edu/~willday/            http://www.HarryBrowne96.org/
OIT, Georgia Tech, Atlanta 30332-0715         *  *  *  *  *  *  *  *  *  *  *
  =->  Opinions expressed are mine alone and do not reflect OIT policy  <-=

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