From shaggy@mv.mv.com Fri Jul 28 09:47:37 EDT 1995 Article: 107180 of comp.sys.ibm.pc.games.action Newsgroups: comp.sys.ibm.pc.games.action Path: gt-news!gatech!news.sprintlink.net!mv!mv.mv.com!shaggy From: shaggy@mv.mv.com (Chris Taylor) Subject: [MW2] Joystick auto-centering Message-ID: Nntp-Posting-Host: mv.mv.com Sender: usenet@mv.mv.com (Paul Hurley) Organization: Thane's Wish Dragon Slayers, Disinc. Date: Fri, 28 Jul 1995 04:20:43 GMT References: <3v3svj$6cs@uwm.edu> <3v46gp$a0g@stratus.skypoint.net> <3v737f$4dl@nnrp2.primenet.com> Lines: 22 Status: RO In article <3v737f$4dl@nnrp2.primenet.com>, Tim Morten wrote: >MechWarrior 2 uses the joystick in a unique way. Rather than >just reading 'left' or 'right' from the joystick and adding up >values, MW2 turns your torso to the exact coordinates the >joystick transmits (much like using a mouse). > >This technique allows for more precise aiming, and lets you >hold your joystick in position to stay aimed. Toss me in with the folks who'd like relative positioning when using the joystick. Often while in a fight, I'm circling another mech. As the situation is now, I'm constantly working joystick and keys to keep a bead on the enemy. If joystick positioning were relative, I could put the turret in one spot, then concentrate and turning and firing. If I had to recenter the torso, I'd hit the "recenter torso" key. Perhaps this can be implemented in the upcoming add-on? It could be designed into the general controller config, or maybe it could be a toggle key in the simulator. (caps lock?)