From dbright@cymbal.aix.calpoly.edu Tue Aug 1 12:04:31 EDT 1995 Article: 35183 of rec.games.mecha Path: gt-news!ipst.edu!news.Gsu.EDU!news-feed-1.peachnet.edu!usenet.eel.ufl.edu!news.ultranet.com!news.sprintlink.net!howland.reston.ans.net!swrinde!sgigate.sgi.com!enews.sgi.com!lll-winken.llnl.gov!uop!csus.edu!csusac!zimmer!waldorf.csc.calpoly.edu!isnews.csc.calpoly.edu!cymbal.aix.calpoly.edu!not-for-mail From: dbright@cymbal.aix.calpoly.edu (Darrin Lee Bright) Newsgroups: rec.games.mecha Subject: Re: Tim & Activision. MWII Joystick problem. PATCH soon? Date: 1 Aug 1995 07:43:25 -0700 Organization: California Polytechnic State University, San Luis Obispo Lines: 34 Message-ID: <3vleid$nd7@cymbal.aix.calpoly.edu> References: <3vemhm$rp7@ni1.ni.net> <3vhvst$gsq@nnrp2.primenet.com> NNTP-Posting-Host: cymbal.aix.calpoly.edu NNTP-Posting-User: dbright Status: RO In article <3vhvst$gsq@nnrp2.primenet.com>, Tim Morten wrote: >Sorry you're unhappy with the joystick autocentering; this is >not a bug. I recommend using a mouse if you don't like the >feel of joystick play. I haven't bought the game yet. But if using the mouse is like using the mouse in X-wing (that is, a completely pointless waste of time), then I may not bother investing so much money into your product. >I understand that you are very unhappy about this, however many >users are using joysticks and prefer autocentering. We also >had specific requests for autocentering in the design phase. Just because Jim-bob the wonder-chimp wants auto-centering does not necessarily mean its a good thing. One thing that really annoyed me about the OLD demo was that the crosshairs wouldn't stay where you put 'em. Dammit, if I put those crosshairs up above the horizon, or down below, thats where the hell I want them to be. =) >I really wish we could make everyone happy; I'll certainly look >into offering both choices. However I am familiar enough with >our joystick code to know that this is not trivial addition. One last thing, Tim. Very rarely have I seen customer service on the net as good as yours. It really makes a difference knowing that you're around to answer questions and let us know you give a damn about your customers. =) -- "Uh...yeah, I uh... suck blood all the time..." - The Tick -- * * * Darrin Bright - Duck Ezra - Muse of Tedium * * * = = ============================================ = = From becker@eznet.net Zak Becker Tue Aug 1 12:07:19 EDT 1995 Article: 108401 of comp.sys.ibm.pc.games.action Path: gt-news!ipst.edu!news.Gsu.EDU!news-feed-1.peachnet.edu!usenet.eel.ufl.edu!news.ultranet.com!news.sprintlink.net!news.eznet.net!usenet From: becker@eznet.net Zak Becker Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: MECH2-Things that NEED patching. Date: 1 Aug 1995 14:57:01 GMT Organization: E-Znet Inc. Rochester N.Y. 14623 (716)-262-2485 Lines: 15 Message-ID: <3vlfbt$rpm@roch3.eznet.net> References: <95212.175505U62672@uicvm.uic.edu> NNTP-Posting-Host: dialin-3.eznet.net X-Newsreader: AIR News 3.X (SPRY, Inc.) > writes: > Here are some more suggestions: > > 3. It would be nice if there was a key to select the first weapon in the > next weapon group. I just hate hitting return many times just to select > missiles so I can get a target lock. Hitting the grey '/' or '*' isn't > always helpful because it fires the entire weapon group whether you have > a lock or not and it fires all weapons right away instead of just selecting > the next weapon. > There is just set it up in the control config section P.S. it's also a basic control set up for the thrust master FCS see page 42 in the manual.