From bhh@nando.net Sun Jul 30 23:32:22 EDT 1995
Article: 69 of alt.games.mechwarrior2
Path: caen!spool.mu.edu!news.moneng.mei.com!bloom-beacon.mit.edu!newsfeed.internetmci.com!news.sprintlink.net!parsifal.nando.net!usenet
From: bhh@nando.net (Barry Hales)
Newsgroups: git.test,alt.games.mechwarrior2
Subject: Re: Custom Input Questions...Help from Activision Maybe?
Date: Sun, 30 Jul 95 21:34:50 EST
Organization: News & Observer Public Access
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In article <3vedtp$7j1@senator-bedfellow.MIT.EDU>, yehster@athena.mit.edu 
says...
>
>I agree that reading whether the stick is left or and interpreting
>that as a desired change in torso position is much better than the
>current method of reading the exact coordinates.  People prefer the 
Keyboard and
>Mouse because they move the torso further left when you hit left, NOT by
>reading an absolute position. 

I agree also.  I would rather have to hit a button on my thrustmaster to 
get the torso to recenter.  Aiming while fighting that spring in the 
joystick is just too tough.  I have reverted to aiming with the mouse 
(much more effective) and reprogrammed the mouse's center button to 
recenter the torso.

>Also, there is a bug with zooming in...  If I am right next to a wall
>and zoom to maximum magnification, I can see and shoot through
>walls...

Cool, a cheat!!  Sorry, that was a most un-clan-like response...



