From bhh@nando.net Sun Jul 30 23:32:22 EDT 1995 Article: 69 of alt.games.mechwarrior2 Path: caen!spool.mu.edu!news.moneng.mei.com!bloom-beacon.mit.edu!newsfeed.internetmci.com!news.sprintlink.net!parsifal.nando.net!usenet From: bhh@nando.net (Barry Hales) Newsgroups: git.test,alt.games.mechwarrior2 Subject: Re: Custom Input Questions...Help from Activision Maybe? Date: Sun, 30 Jul 95 21:34:50 EST Organization: News & Observer Public Access Lines: 22 Message-ID: <3vhc67$ql4@parsifal.nando.net> References: <3v8c9s$8jl@senator-bedfellow.MIT.EDU> <3vacpi$k2j@nnrp2.primenet.com> <3ve6e5$p5l@rom.oit.gatech.edu> <3vedtp$7j1@senator-bedfellow.MIT.EDU> Reply-To: bhh@nando.net NNTP-Posting-Host: grail1516.nando.net X-Newsreader: WinVN 0.93.9 Status: RO In article <3vedtp$7j1@senator-bedfellow.MIT.EDU>, yehster@athena.mit.edu says... > >I agree that reading whether the stick is left or and interpreting >that as a desired change in torso position is much better than the >current method of reading the exact coordinates. People prefer the Keyboard and >Mouse because they move the torso further left when you hit left, NOT by >reading an absolute position. I agree also. I would rather have to hit a button on my thrustmaster to get the torso to recenter. Aiming while fighting that spring in the joystick is just too tough. I have reverted to aiming with the mouse (much more effective) and reprogrammed the mouse's center button to recenter the torso. >Also, there is a bug with zooming in... If I am right next to a wall >and zoom to maximum magnification, I can see and shoot through >walls... Cool, a cheat!! Sorry, that was a most un-clan-like response...