From: willday@rom.oit.gatech.edu (Will Day)
Newsgroups: comp.sys.ibm.pc.games.action,rec.games.mecha,alt.games.mechwarrior2
Subject: Re: MW2 - Mercenaries, What's the deal with salvage?
Date: 4 Oct 1996 00:45:38 -0400
Message-ID: <5324pi$dna@rom.oit.gatech.edu>

A short time ago, at a computer terminal far, far, away, Trav wrote:

>Apparently not, I mean they didnt listen to our complaints for MW2. 
>We wanted a game that did not end. A loop like MW1. Didn't get that! 
[...] 
>You might want to point out that We have been SCreaming for MW1 enhanced  
>since MW2, GBL and no mercs has come out.  3 strikes your out! Hello we  
>WANT MW1 with MW2 graphics and mechs!!!!!!!! Thats all we have been saying  
>for the past year and a half!!!!! Need some coffee? What can we do to get  
>this across to you activision???? 

You know, I sincerely hope that FASA Interactive, or Spectrum Holobyte, or whoever is going to be producing Mech 3 takes this and posts it on their office doors, their drawing boards, and their notebooks:

Mech3 = Mech1 + Mech2 graphics

You can't get simpler than that.

As I mentioned elsewhere, Mech1 needs only to update the graphics, sound, and joystick control to be a viable, and in fact probably superb, product in today's market.

Of course, it'd be fair to say that updating the graphics, sounds, and joystick control is most of the work, in which case I would logically argue that if you already have a decently modern graphics sim _anyway_, then adding the Mech1 shell/RPG design on top of it is not nearly as much work.

In fact, even if they spent zero (0) time on designing a new character storyline and background, it would work just as well with Gideon Braver and company. Most gamers these days probably aren't the least bit familiar with the story, since the game came out so long ago, so it's no different for them than a brand new story. Those who _do_ know Braver, and who remember him, are most likely big enough fans that they'd buy the new game _just_ so they can play the game with modern technology.

Actually, I'm seriously tempted to see if I can't graft something together with the Mercs tools. We could probably make do with game shell that will (a) keep track of your merc unit and stats, (b) generate random missions, or choose from a player-contributed collection, (c) negotiate the mission with you. I see a problem trying to make salvage work, though, as I imagine there's no way to get the sim engine to report back the details of the mission result.

===
Will Day