From dank@alumni.caltech.edu Fri Sep 27 08:49:50 PDT 1996 Article: 2159 of alt.games.mechwarrior2 Path: news.c2.net!re.hotwired.com!j6.inktomi.com!nntp2.snfc21.pbi.net!news.PBI.net!usenet From: Dan Kegel Newsgroups: alt.games.mechwarrior2 Subject: Re: Mercs 2 Date: Wed, 25 Sep 1996 23:28:13 -0700 Organization: Precious Little Lines: 24 Message-ID: <324A227D.4518@alumni.caltech.edu> References: <3249C5E6.C0A@worldnet.att.net> NNTP-Posting-Host: ppp-206-170-66-73.nhwd02.pacbell.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win95; I) To: NHall-GloryUnlimited@worldnet.att.net Status: RO Norman C. Hall wrote: > I have a P-90 w/16mb of EDO, running on WIN95. Here is the prob... > I have a Stingray 32bit PCI card (Yes I know its old) >... 640x480.. even with 2 mechs > on the screen there was lag. (I'd move my arrow key left) nothing > happens then poof I'm way to far left.. Either cpu or video can do it. If the frame rate gets too low, the left/right arrows get jumpy. (1 and 3 still relatively ok.) > Finally, which features cause the greatest CPU overhead ??? > ... Hey Activision programmers. I heard > you guys where playing the game on 90 mhz machines. (Which video cards > were you using?) and what features and resolution did you have selected? I use a P90 and any old video card, and turn off ground texture (that's ESC 4 2 0 0 in the sim). - Dan -- The opinions expressed in this message are my own, and are not the opinions of my employer. Charles Darwin - a guy with a Vastly dangerous idea!